BLOSSOM

 

A short proof of concept for a long-gestating idea.

I restricted myself to using Megascan assets only, as a learning exercise. I did this to speed up my workflow and figure out how best to use this same process on future projects.

Rendered in C4D & Octane.

Flower room process 1.jpg

Research

The initial phase of the project was spent collecting appropriate asset sets from Megascans. I had a well defined concept for the piece in mind and was able to quickly iterate on interior layouts and compositions using modular assets.

Flower room process 3.jpg

Development

The second phase was spent experimenting with color hues and animation tests for growth patterns. I experimented with prodecuarl noises as well as animated masks to drive pattern growth. Eventually settling on a combination of the two.

Flower room process 4.jpg

Refinement

The final phase of the project was spent iterating on lighting, color and optimisation. The final scenes used Xref and low res proxy assets to ensure lighting consistancy scene to secene. As well as optimising render times.

 
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ACHROMATIC : VOLUME ONE

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TAKE THE PLUNGE, LDF 2019